A lunch time break and a quick little screen grab of the entrance to the Park Gates at Bishop Auckland.
It uses 2x512/512 textures. (I may go back to it and make it one 1024/512 if i find a spare hour or so.
This object was textured from one photograph. It did involve some photoshop trickery and our best friend the slice tool in 3DS max but for a low poly object I am pleased with the results.
The clock hands are not part of the texture as it will be a working clock in the RS engine.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO-aFca2H-Rzr6Sanss2Yx_8lADrG_vpTQXBdsh259L2pf_dNXAPDDPUesDIfsB08quFEjW4Zhr9tWOq4aRuHtio4Wx8AWsOvKFjYKN2Y4MbuFO38dPZXu64BB0mtfLwyk15CT4nImUVk/s320/BA_Park+Gate2.jpg)
derek
2 comments:
Did you use alphas for the wall textures?
yes i did, 1 poly which is 2 sided, however I may give thickness to the wall to make it feel more solid.
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