Wednesday 29 April 2009



I have been pretty busy with work these past few weeks, so nothing much has moved on my route.
However I'm still doing my best to collect information.
Here is an old movie shot in 70's and early 80's i found on youtube.
It looks like folks didn’t have to pennies to rub together, I know we didn’t.


Friday 17 April 2009

Cab unwrap time :(

Still a few miles from the home straight but the model is built and unwrapping the cab is half the battle, I'm midway through the task I thought I'd hit render.
It is rendered with a simple sky light and with radiosity light settings.

I know this blog is mostly about my Wear Valley Railway but this loco will play a large part in it!

I hope to cover some steam years into diesel and who knows for the future because work is being done to re open the line this year.

Fingers crossed.
best regards

Monday 13 April 2009

Edit spline 101

Over the past few days I have been asked to help a few people out with tricky shapes in Max.

Now normally I am an edit Poly man, (use to be edit mesh till Richie C showed me the way forward back in the day) however every now and again you come up against a shape that just can not be made with edit poly.

There are many ways to model in Max, and splines can get you out of sticky problems.
Last year I started to model the 101 DMU (yes I know soon I promise) I left it on a shelf due to real world stuff.

As you can see it is pretty messy around the top corner. The main problem was I did not understand the shape till I went on a research trip. It became clear that I totally got it wrong, though most would not notice once it was in game and textured up.

Things like this bug me so once I got a few hours spare I set about remodelling it using splines.

I used my old model as an example and made simple lines in max around the shell.

I made all the corners Bezier corners and tweaked the handles in the front/side and top views so that my curves are exactly how I wanted them. I then added a surface modifier. (Like throwing a blanket over a wire mesh)

Now, something odd happened at this point. For some reason the surface would not render, it seems like my model was too small, I scaled it up by a factor of ten and all was good. (I shrunk it down once I was finished but I need to get to the bottom of that!)

As you can see the polys are a bit 'fluid' but the shape is correct. I wanted a rounded corner from the front to the roof so I chamfered the leading edge once at 3cm then the 2 new edges at 1cm.

Once I was happy with my shape I straightened up polys. I did this by using the slice tool and deleting the old edges and verts.

I boolean'd the windows. Normally boolean is bad, but if you use cut instead of intersection it normally works out fine, (well better than it use to!)
Much still to do but at least I am happy with the foundations.



Sunday 12 April 2009

Spring green

Just playing with my new version of Fraps.

Nice to see the 08 an 37 together.

Happy chocolate eating.


Monday 6 April 2009

Blue Tuesday

Sneak peek at the Blue 37, removed cowling and oval buffers.



Friday 3 April 2009

RS2: Class 37


Not sure if everyone has seen the news, but I am happy to announce that the Class 37 I started almost a year ago will be part of RS2.

The reason for me handing it over to RSDL was mostly time, or lack of it in my case.
With so many projects on the go it was clear I would never get them all done.

I want to spend all my available time focusing on my WVR route.