This passage way was curved to follow the track, this I'll apply once I am happy with the structure/mapping and texturing.

It is still missing the canopy but the overall shape and scale feels about right.
I have also modelled this structure so that it can be seen from the inside, it does mean more polygons but I think the extra detail will be worth it once the whole structure comes together.
The inside will always be lit/illuminated so it will have to be textured/shadowed accordingly.

The glass in the roof will use the glass effect shader, now there maybe Zfighting in RWs (where you get multiply layers of glass) because of it's simple Z calulations, but I'm not sure anyone would even notice.
d
1 comment:
That looks absolutely beautiful Mr 3D Grandmaster speechless ..
would like to relocate immediately tracks.
greets ice
Post a Comment