Just building a number of terrace houses and old hospital, and I remembered I had not updated what I did with Escomb road. This is one asset with 2 lods, all detail drops off at 200 M.
The texture for this is 512/1024, however I could enlarge this to a square to fit in some of the surrounding terrace houses and sheds.
Away from the track I give myself a rule of thumb which is a 2 story building is 256 pixels high and I work from that to get the rest.
It is really easy to throw too many textures at objects. While I don't mind doing this for my stations, the filler objects need to be kept low otherwise the route will run slow and take ages to load.. sound familiar?
regards
Derek
2 comments:
Nice work Derek !! - Looks very convincing.
Cheers
Paul
Hi Derek
According to Google Earth these Houses are still there.
It is always a bit odd when an area changes quite a lot over time but some things just stay the same.
Post a Comment