Sunday, 16 January 2011

Escomb road



Just building a number of terrace houses and old hospital, and I remembered I had not updated what I did with Escomb road. This is one asset with 2 lods, all detail drops off at 200 M.
The texture for this is 512/1024, however I could enlarge this to a square to fit in some of the surrounding terrace houses and sheds.
Away from the track I give myself a rule of thumb which is a 2 story building is 256 pixels high and I work from that to get the rest.
It is really easy to throw too many textures at objects. While I don't mind doing this for my stations, the filler objects need to be kept low otherwise the route will run slow and take ages to load.. sound familiar?

regards
Derek

2 comments:

Anonymous said...

Nice work Derek !! - Looks very convincing.

Cheers
Paul

Geoff Potter said...

Hi Derek

According to Google Earth these Houses are still there.

It is always a bit odd when an area changes quite a lot over time but some things just stay the same.