http://www.bbc.co.uk/news/uk-england-12318591
great news for Bishop.
d
Sunday, 30 January 2011
Thursday, 20 January 2011
Monday, 17 January 2011
Real vs RWs
I have had a number of folks ask about what I am doing so I thought I would put up 2 shots to show the real and my version in RWs.
While making assets I often try and get the feel of an area rather that worry about getting it exactly right. I try and get the right number of houses in the street and match the window layout and brick colour etc, but I do not worry about every house looking as it does now. I don't live there anymore, I don't have the time to go to that detail, and i think it would not be that much fun. Also, I am modelling the route in the 50's so much would have changed anyway.
:) and I'm sticking to that.
regards
Derek
While making assets I often try and get the feel of an area rather that worry about getting it exactly right. I try and get the right number of houses in the street and match the window layout and brick colour etc, but I do not worry about every house looking as it does now. I don't live there anymore, I don't have the time to go to that detail, and i think it would not be that much fun. Also, I am modelling the route in the 50's so much would have changed anyway.
:) and I'm sticking to that.
regards
Derek
Sunday, 16 January 2011
Escomb road
Just building a number of terrace houses and old hospital, and I remembered I had not updated what I did with Escomb road. This is one asset with 2 lods, all detail drops off at 200 M.
The texture for this is 512/1024, however I could enlarge this to a square to fit in some of the surrounding terrace houses and sheds.
Away from the track I give myself a rule of thumb which is a 2 story building is 256 pixels high and I work from that to get the rest.
It is really easy to throw too many textures at objects. While I don't mind doing this for my stations, the filler objects need to be kept low otherwise the route will run slow and take ages to load.. sound familiar?
regards
Derek
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