tag:blogger.com,1999:blog-8635456242651273000.post8809379950308013822..comments2023-08-21T03:21:42.094-07:00Comments on Weardale & Teesdale Railway: Just when you thought the bridge was over...Derek Siddlehttp://www.blogger.com/profile/03036592026536852928noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8635456242651273000.post-39001886923457766152009-02-28T14:32:00.000-08:002009-02-28T14:32:00.000-08:00Still not sure the best way to do this, while the ...Still not sure the best way to do this, while the uv scrolling does work in some cases, rapids tend to stay local, an animated texture may be better suited.<BR/>However, with the water already animating a static texture may work underneath the surface, while it will not move, from only a short distance back it will look like it is moving in someway.<BR/>Further testing required.Derek Siddlehttps://www.blogger.com/profile/03036592026536852928noreply@blogger.comtag:blogger.com,1999:blog-8635456242651273000.post-64254673244454038282009-02-28T11:46:00.000-08:002009-02-28T11:46:00.000-08:00Nice. Looks like troubled water though.You gonna b...Nice. Looks like troubled water though.<BR/><BR/>You gonna be using scrolling UVs on the animated object you mention in your post ?GreyPeahttps://www.blogger.com/profile/16725006856189854295noreply@blogger.com