Tuesday, 25 January 2011

War...

War

The stretched twig of peace is at melting point.

I know who my moneys on.

d

Saturday, 22 January 2011

The Siddler

Back in 94 I worked at PGL, Marchants Hill, Surrey. One of the best times of my life.
I have a number of photos from the time but only this Video that my wife made into a DVD for me.
I think she just liked to see me in green tights!

Oh well, enjoy the bodge it and scarper production!

Batman vs the Siddler

regards

Derek

Thursday, 20 January 2011

yesterday

I had a little rest from work.



regards
Derek

Wednesday, 19 January 2011

39 steps

Jeez... where did they time go?

No real update today, but as it is my birthday I am going to spend the day oil painting, got a few ready to start, can I really paint the Deerhouse one more time from the same spot? Of course I can, just paint it bigger each time!
:)

rejoice

Derek

Monday, 17 January 2011

Real vs RWs

I have had a number of folks ask about what I am doing so I thought I would put up 2 shots to show the real and my version in RWs.

While making assets I often try and get the feel of an area rather that worry about getting it exactly right. I try and get the right number of houses in the street and match the window layout and brick colour etc, but I do not worry about every house looking as it does now. I don't live there anymore, I don't have the time to go to that detail, and i think it would not be that much fun. Also, I am modelling the route in the 50's so much would have changed anyway.
:) and I'm sticking to that.





regards

Derek

Sunday, 16 January 2011

Escomb road



Just building a number of terrace houses and old hospital, and I remembered I had not updated what I did with Escomb road. This is one asset with 2 lods, all detail drops off at 200 M.
The texture for this is 512/1024, however I could enlarge this to a square to fit in some of the surrounding terrace houses and sheds.
Away from the track I give myself a rule of thumb which is a 2 story building is 256 pixels high and I work from that to get the rest.
It is really easy to throw too many textures at objects. While I don't mind doing this for my stations, the filler objects need to be kept low otherwise the route will run slow and take ages to load.. sound familiar?

regards
Derek